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Bekka Goldstein
Bekka Goldstein
3D Modeler
Orlando, FL, United States

Summary

Hi! My name is Bekka, and I am a CG artist from Chicago, Illinois.

I am currently working as a 3D Modeler at Disney Consumer Products. I have modeled a wide variety of retail products ranging from collectables, ornaments and mugs to intricately detailed life size statues. I have also pitched and ideated original retail product concepts while collaborating with cross-functional teams across the Walt Disney Company. I graduated from Ringling College of Art and Design in 2023, majoring in Visual Studies with a concentration in Computer Animation. Through Ringling's curriculum as well as experience interning in commercials and games, I have also trained as a CG generalist with a broader skillset ranging from initial ideation and pre-production to final rendering and compositing.

When I'm not creating, I enjoy playing ukulele and guitar, watching fantasy TV shows and movies, listening to musicals, crocheting stuffed animals, and baking banana bread.

Skills

Rendering3D Modeling3D PrintingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingTexturingPaintingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
V-Ray
V-Ray
Arnold
Arnold
Redshift
Redshift
Xgen
Xgen
NCloth
NCloth
Rhino
Rhino

Reel

Experience

  • 3D Modeler at Disney Consumer Products
    Kissimmee, US
    September 2022 - Present

    3D modeled watertight assets for products including ornaments, home goods, collectibles, and life size statues to be produced by vendors. Rendered pre-existing animation assets as well as sculpted original assets consistent with provided 2D style guides. Collaborated across multiple departments to bring visually appealing products to life while maintaining character integrity and strong storytelling.

  • 3D Marketing Art Intern at Big Huge Games
    Remote, US
    June 2023 - August 2021

    3D sculpted, retopologized, and textured assets for DomiNations user aquisition videos. Modeled characters, character base meshes, and outfits using ZBrush and Maya. I worked closely with art directors and senior artists to address feedback and maintain character integrity.

  • CG Generalist Intern at MAKE
    Minneapolis
    May 2022 - August 2022

    Modeled, textured and lit characters, sets and props interpreted from concept art for commercial IP including Hot Wheels and Rubik's Cube. Sculpted visual development character model for MAKE Original Shorts. Communicated with mentors and adapted quickly to new workflows.